In this hands-on workshop participants will learn how to create an ePortfolio using Google Apps. Participants will learn how to create websites (including a header), embed various gadgets and make a template. Participation in discussions about the uses and current trends of ePortfolios round out the workshop.
Tech Integrators have a unique role in today's schools. We are expected to develop and deliver learning opportunities for adults who are also our peers, and this presents some new challenges. In this session we will discuss strategies for engaging teachers in professional development, determining which skills to teach, and supporting teachers as they learn on their own. Participants will be encouraged to share their experiences, challenges, and successes as we learn from each other.
How to integrate technology to support literacy and math development for our preK-2 learners. We'll look at projects and web sites, and take a quick look at sharing 1 iPad with an entire classroom.
Teachers and students are creating amazing movies! Why not make them even better with closed captioning? Captions make video accessible to people who are deaf AND are a literacy support for everyone.
With something as simple as sending an email you’ve left a track on the web. With their appetite for social media, our students are leaving footprints all over with little regard for the impressions they leave. We talk a lot about what NOT to put up, but their future will demand a presence – our kids will need to be “google-able”. Their future will demand the skills to manage their personal digital brand. Let’s talk about how can we help them use their presence as a 21st century calling card.
Common Sense Media has added a new element to its elementary digital citizenship program: gaming! In this session we will take a look at the five lessons, which incorporate video and gaming to learn even more about being a responsible citizen when online. Though designed for fourth and/or fifth graders, these games could be used with sixth grade as well. Bring a laptop to try out these games. (Currently, they do not work on devices that do not support Flash.)